![]() Claw is my personal favourite RSC is nice but really annoying when you fail to break armour Big Hand is great for getting the ball away from your opponent Dodge is great for players you want to turn into blitzers (in combination with Block). On a doubles roll you have several options: Claw, Razor Sharp Claws, Big Hand, or Dodge. No skill is overall more useful in my opinion Sure Hands looks appealing but remember that you have 4 rerolls, and having a player with Sure hands makes him a ball hog, thus countering point 3 above. On a normal roll (2-9, no doubles) the first skill should be Block. Early skill progression for Beastmen is pretty straight forward. Be careful though, don’t go overboard with the passing, we’re not elves (those pansies).Ĥ- Choose the right skills. That’s 4 SPPs that are basically assigned by you, use them wisely. Whenever possible carefully choose who will pass and score on each drive a good example is to have a player with 5 SPPs pick up the ball and make a quick pass to the player who you want to score. You should aim for having 5-6 Beastmen with one skill each by game 5. This is especially true on the Chaos team because of the lack of positional players. It’s generally agreed that having five players with two skills (80 SPPs total) is better than having one player with five skills and four with no skills. This means you can safely leave some Beastmen roaming around by themselves, and should they get singled out then you can always blitz your way to safety with Strength 4.ģ- Spread your SPPs around. No player on your team stands out as a target. The best use for the blitz is targetting position players on the other team (get rid of those pesky guys with skills, who do they think they are anyways?) You can also use it to disrupt the opponent’s positioning and frustrate his plans for his next turn.Ģ- Your Beastmen are anonymous. The blitz must be one of your main priorities when planning out your turn, often it is better to make it early on, to make sure that it gets used before a turnover occurs. The key to winning early on is to use the versatility of your Beastmen to your advantage.ġ- Every turn one Beastman will have Strength 4. Also, extra rerolls are a great starting base for a team that plans on being around for a long time. Many teams can rely on their position players to provide the necessary skills to twist fate their way Chaos however has no players with such skills, but extra rerolls can go a long way towards remedying the situation. In any game of luck the dice can ruin a perfectly laid out plan, this is especially true in Blood Bowl. The reason I chose to go with 11 beastmen lies in the marvel that 4 Rerolls brings to the Chaos team: reliability in movement and ball handling. It is extremely tempting to start with the uber team of 4 Chaos Warriors, 7 Beastmen, 4 Fan Factor and 2 Rerolls, but the lack of any skills on your players will hurt and you won’t have any rerolls to fall back on. ![]() My initial starting roster with Chaos was: 11 Beastmen 4 Rerolls 6 Fan FactorĪlthough in hindsight I think that this line up might offer a stronger start, though the loss of that fourth reroll can be detrimental (but you do get that 9 FF, which is very nice): 10 Beastmen 1 Chaos Warrior 3 Rerolls 9 Fan Factor The following strategy is for league play (as opposed to tournament play) and is based on my belief that the Chaos team can be extremely versatile and skilled, even early on. Other important changes include: -Leader is a trait (available only on a doubles skills roll) -It takes 16 SPPs for a player to get his second skill -Mighty Blow and Dirty Player have been tweaked to be less powerful -IGMEOY and no casualty SPPs make fouling a less viable strategy -Star Players can only be freebooted (a big change to the Chaos rosters of old, as Chaos has the largest star player selection available).Īll this makes the old Chaos strategies obsolete, and therefore we must adapt (fortunately Tzeentch is there to help us out). However the new rules have also nerfed the most popular Chaos strategy: Pro + anything which modifies armour or injury (as these cannot be rerolled). With the addition of big guys we now get a Strength 5 player thrown into the mix. The Chaos Blood Bowl team has the well earned reputation of being one of the strongest teams around all their players have access to Strength skills, and four of them start with Strength 4. ![]() Unfortunately none of these have been updated to the new BB2k1 rules, so I think it’s time we revisited the Chaos team and see what options the new rules offer us. ![]() Looking around on the net you can find lots of strategy articles for playing the Chaos team.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |