![]() Oskar even added a lovely animation for the lights coming on when you change the lighting to reflect darkness or night time. There are many color options and lighting options here as well. I love how everything reacts to what you do from the ripples in the water to archways forming when you tap randomly around a tall tower. The game has its own rules for what spawns when you click a specific thing. Townscaper has you tapping anywhere to spawn colored blocks, paths, roads, roofs, arches, stairways, and more. It is one of the most elegant interactive toys you will have used for sure. Every little thing you tap on is accompanied by a lovely pop and click. What immediately made me fall in love with Townscaper on iOS, are the interactions and feedback. You “play" or interact with it to express your creativity. Ahead of its release, I’ve been checking out Townscaper on both iPhone and iPad and it is everything I hoped for. Think of it as a blend between city building, art, creation, and more. I say “playing” because Townscaper isn’t a traditional game. Townscaper has finally arrived on both the App Store and Google Play and I’ve loved every second of what I’ve been “playing” so far. When it was released on Steam and eventually Nintendo Switch, I resisted while patiently waiting for it to hit iOS and iPadOS. Townscaper ($3.99) from Oskar Stålberg and Raw Fury always looked like an interactive toy that was built for experiencing on a nice touchscreen.
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